Dear game graphics developers. Stop making frame upscaling and frame generation technology into a necessity.
Seriously, stop.
I mean, it's definitely a nice-to-have, and within its own limitations, it can be a good addition to the graphics pipeline, but it definitely isn't a replacement for graphics optimization.
Frame generation can help you slightly increase perceived smoothness - which is awesome because it's not a tragedy anymore if a game drops a frame or two, but in order for it to work properly, there has to already be a lot of frames.
Frame upscaling can help you slightly increase total resolution of a frame - which is awesome, because I can take a peek at new demanding tech like raytracing without buying a NASA computer, but in order to work properly, there has to already be a lot of the frame itself.
See how those algorithms are self-limiting? It's by design. Stop hiding bad graphics behind them.
We've already been there with bloom, depth of field and motion blur.
@drq dear game developers. Stop making 3D technology into necessity.
... We had pretty much the same problem back in the days, but turns out you can sell anything if you shill hard enough